A local-first Civic Gothic browser game

Earn your place.Mend a town.Outwit the Register.

You are Silas Wren, a fugitive clerk with no lawful name. Work for shelter, make what the valley needs, and decide what a perfect record should leave blank.

First chapter
25–35 min
Town
6 lived-in places
Your save
Local & sealed

Work is how the story moves.

Every promise becomes a practical problem. Find the right place, meet the person who knows what matters, gather what is missing, and make something the town can use.

  1. ExploreFollow six connected places

    The Common, Smithy, Physic Garden, Stillroom, Reeve’s Hall, and North Bridge each hold distinct work and people.

  2. MakeTurn materials into answers

    Carry coal, forge nails, gather yarrow, brew tonic, repair a bridge, and draft the Crown’s own forms.

  3. ObserveFind people on their own time

    Residents work, rest, cross the Common, and keep schedules that continue whether or not you are watching.

  4. ReturnLet the valley move while you are gone

    Come back to bounded offline progress, a sealed save, and a Chronicle that tells you what changed.

The lamp-lit Blankvale smithy where Silas carries coal and forges iron nails
The SmithyCoal becomes shelter.
Holt's misty physic garden where yarrow is gathered for a fever tonic
Holt’s Physic GardenCare without permission.
Blankvale's North Bridge leading through a steep mountain valley
The North BridgeThe road brings consequences.

Small work. Human stakes. No chosen-one errands.

“A town the Crown cannot see still has bridges to mend.”Hester Vane, reeve of Blankvale
  1. Kept promise 01

    Six Nails for Shelter

    Mara Venn · Blacksmith

    Carry coal, forge your first six nails, and earn a dry loft without ever placing your name in the Crown’s book.

    Coal → iron nails → a place to sleep

  2. Kept promise 02

    A Fever Without a Name

    Sabine Holt · Herbalist

    Gather yarrow and willow bark for a child the registered dispensary is not allowed to admit exists.

    Yarrow + bark → fever tonic

  3. Kept promise 03

    The North Bridge

    Hester Vane · Reeve

    Build the town’s iron supply, repair the road before the rain, and discover who is crossing at dawn.

    12 nails → a road that holds

  4. Kept promise 04

    A Blank Return

    Captain Lucan Marr · Writwarden

    Face the colleague you fled and draft a perfect official return with every household line deliberately empty.

    Penmanship → three borrowed days

People remember what you keep.

Mara wants roofs that hold. Sabine treats every body that needs care. Hester protects an illegal town with meticulous unofficial records. Lucan knows the Register harms people and still fears what happens without it.

Their motives conflict. Their routines continue. Your standing changes when you meet an obligation, not when you click through flattery.

Meet the people and the Great Register

Close the tab. The valley will still be yours.

Blankvale needs no account and has no cloud-save dependency. Your current and previous worlds are sealed in browser storage. Export a passphrase-protected archive when you want a portable backup.

Read exactly how saves and privacy work
Play
In a modern browser, with full keyboard access
Return
Offline after installation, with bounded settlement
Keep
Two sealed local save generations
Carry
A passphrase-protected encrypted archive

Questions from beyond the valley

What kind of game is Blankvale?

Blankvale is a single-player narrative life-simulation browser game. You move through a small town, take on work, gather and craft useful items, follow resident routines, and complete a connected four-part story about trust and civic obligation.

How long is the first Blankvale chapter?

A clean first play is designed to take roughly 25–35 minutes. After the soft conclusion, the town remains playable: work, conversations, resident schedules, offline settlement, encrypted archives, and town portraits continue.

Do I need an account or download?

No account is required. Blankvale runs in a modern browser and can be installed as a progressive web app for offline return visits. Your world is stored locally in your browser rather than in a Blankvale account.

Does the game send my save to a server?

No. Your world is sealed and stored in this browser. You can create a passphrase-protected archive when you want a portable backup, but Blankvale does not upload your save to a cloud-save service.